I've installed several games over the past year which inexplicably demanded to re-install DirectX 9.0c now I know why.Īt least Vista stops the madness by finally changing the version number to DirectX 9.0L. It's impossible to tell what version of DirectX 9.0 you're actually running. The versions are all fully backwards compatible, of course, but why is Microsoft abusing version numbers this way? However, for a driver to be loaded by the operating system as a version 9. So do you want version 9.0c, 9.0c, 9.0c, or perhaps. The DirectX 9.0 runtime will supply hardware acceleration if the display driver is a DirectX 7.0 or later driver. It is not known why Microsoft has not used new version numbers for the updates to DX9.0c - including the December 2005 update versioning could now be at DX9.0j, although this is nowhere reflected in the internal code. But Microsoft has surreptitiously been updating DirectX 9.0c since August 2005 without incrementing the version number. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way. Has anyone noticed that Microsoft defines "version" a little loosely when it comes to DirectX 9.0c? Here's a screenshot of the DirectX 9.0c download page on FileHippo:ĭirectX 9.0c was originally released in August 2004, according to the DirectX Wikipedia entry. The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1.
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